|Fotonica, 2010, Santa Ragione, foto di Paolo Della Corte (C)|
MirrorMoon EP was recently selected as part of the main showcase at Fantastic Arcade 2013.
|Santa Ragione alla Biennale di Venezia con Fotonica|
|Paolo Tajè, game designer|
"The first rediscover, in Fotonica (2011), geometric abstraction and the aesthetics of the first 3D simulations, used to design a game focused on traveling and exploring a metaphysical environment. [...]
But video games are not just cultural artifacts: they are also a culture itself, a cult, a vice and a disease, a new way of living in symbiosis with the machine, and to adapt to it. For this reason, the world of gamers is interesting for artists as much as the world of videogames: in gamers they see, on the one hand, the revival of ancestral patterns, such as that of the mystic and the prayer; and, on the other hand, the prototype of a new stage of evolution (or involution) of the homo sapiens".